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| Dungeon Siege English |
| Chris Taylor, the man behind the smash-hit, 3-D, real-time strategy game Total Annihilation, designed Dungeon Siege to be as gamer-friendly as possible. Taylor's philosophy focuses on fun, and he aims to eliminate the annoyances found in most role-playing games. For example, when you pick up an object in Dungeon Siege, your inventory rearranges itself to fit the item efficiently--you don't have to move your stuff around manually. If you are wounded and drink a healing potion, you only drink as much as it takes to get you back to full health--not the entire potion. If you buy an item from a shopkeeper only to discover that you can't use it, the shopkeeper will take it back and give you a full refund--not merely half. Other player-friendly features include a skill-based character system that lets you develop however you want (as opposed to locking you into a single character class), a pack mule to haul gear, and useful non-playing-character party members.
Even the gorgeous graphics are player-friendly: the game transitions smoothly from huge outdoor environments to claustrophobic indoor dungeons in real time. There are no loading screens, no pauses in the action.
Take away inventory wrangling, lame shopkeepers, limited storage space, hunting for dropped loot, and loading screens, and what's left? Pure RPG goodness. Relieved of the baggage found in most RPGs, the player can focus on exploring, fighting, working with party members, character advancement, and experiencing the classic tale of a farm kid's quest for glory. --Mike Fehlauer
Features:
- Face off against an army of evil
- Immersive, continuous, fully-3-D environment
- Skill-based character system
- Support for up to eight players
- Create your own characters, spells, dungeons, and worlds
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