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IGI-2: Covert Strike  English

In 1995, the Cold War was but a memory. The struggle for supremacy between East and West had been consigned to the history books as nothing more than a name to send a shiver of fear down the spine of those who remember that time.

But as the hyperbolc died, the War blossomed a new. Though the armies of the East and West were scaled down and the fighters returned to their homes, there were those who could not forget, those for whom the state of peace meant loss of profit and lack of influence. For them the War would, and still does, continue... underground.

Features
  • Stealth gameplay - A silent takedown will give a significant advantage. There will be many points in the game where you are encouraged to use subtlety and intelligence, rather than brute force, in order to overcome an obstacle
  • Story driven single-player game. Continuing from where the first game left off, Jones is once again at the forefront of preventing international terrorism, world catastrophe and betrayal at the very highest level
  • 19-mission campaign set in real world locations spanning three continents, ranging from all-out base assaults to covert surveillance and infiltration; thefts and escapes in outdoor and indoor, urban and rural environment
  • More than 30 guns and other accurately modelled real-world weapons, including: knives, pistols, assault and sniper rifles, sub machineguns, miniguns, rocket launchers and grenades
  • You are a hero - a highly capable and resourceful lone operative inserted deep into enemy territory against overwhelming odds
  • Variety of gameplay - Missions ranging from all-out base assaults to covert surveillance; thefts and escapes in outdoor and indoor, urban and rural environments
  • High-tech equipment and game elements - thermal imaging devices, electronic doors and switches, sentry guns, security cameras, alarm systems, base security systems, digital binoculars, and a portable map computer showing real-time satellite data
  • Excellent enemy AI - Enemies and other NPCs will behave like real humans, AI squads using teamwork and surveillance resources against the player.



  • READ THE .NFO!

    Release Thread

    IGI-2.Covert_Strike.CD1.DEViANCE.Gowenna.cue  111
    IGI-2.Covert_Strike.CD2.DEViANCE.Gowenna.cue  109
    IGI-2.Covert_Strike.CD1.DEViANCE.Gowenna.bin  757,334,592
    IGI-2.Covert_Strike.CD2.DEViANCE.Gowenna.bin  826,619,808
    IGI-2.Covert_Strike.DEViANCE.Gowenna.nfo  9,839