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| Dreamcast - Segagaga (Japanese) Japanese | |
| From GameSpotAsia.com
Game over for Sega? Hardly. The company's thinking of global domination with Segagaga for the Dreamcast.
What do you do when your company posts its fourth annual loss, pulls its flagship console off the market, and then turns its back on its long history of producing gaming hardware, so as to concentrate on software development for--here's the irony--what were your fiercest competitiors?
While shareholders continue to shake their heads in disbelief, and the company's loyal legion of fans are still waiting for reality to sink in, Sega will be talking about global-conquest come end of the month. Normally, a preview of any game about Sega's domination of the gaming world would've been a tongue-in-cheek affair, but recent events have certinaly given an ironic twist to the upcoming title Segagaga (SGGG), for the Sega Dreamcast. But for die-hard Sega fans, this so-called 'sega simulation' game couldn't have come at a better time. A little bit of escapism can't go wrong, can it? Especially when it hasn't been the best of times lately.
SGGG takes place in the near future, in the year 2025 when the game industry is in a chaotic mess. One of the companies seeking to bring order to it through total domination is Sega, but it faces stiff competition from the evil corporation DOGMA. From its headquarters based in Haneda, in Oota City, Tokyo (where Sega was first set up in 1951), the company lays out its plans for 'Project Segagaga', and ropes in Taro Sega and Yayoi Haneda--two teenagers--to help the company realise its ultimate dream.
SGGG is basically a simulation/RPG game. The goal is simple enough--guide both Taro and Yayoi to help Sega achieve 100% of the market share within three years of gaming-time. To do so, they will have to gather a team of creative talents within and outside the company, and then come out with game hits that will seal Sega's victory over its rival DOGMA.
Players first have to go head-hunting for talented game creators in the RPG mode. When the right candidate comes along, they then have to persuade them to join their cause. Besides having to convince these people to become part of the team, players must fend off hostile creators as well. The simulation part of the game then requires players to nurture and mold his team into an effective unit, so as to produce hit games for Sega's machines. In between the game, players can visit the electronic district of Akihabara, where the billboards there will give them an indication as to how well they're doing.
We have yet to play the demo, so there's not much that we do know about SGGG other than it being one of the weirdest titles we've seen from Sega for a long time. The freaky nature of the game creators portrayed in SGGG does indicate the zaniess of the game. And given what has happened in reality of late, SGGG president Hitomajiri's obvious resemblance to the now-departed Shoichiro Irimajiri, and the mention that a million Dreamcast sets are still being manufactured daily in SGGG, does make everything look even freakier and surreal.
There's also a somewhat retro, nostalgic feel to much of the material we've seen from SGGG so far--whether it's the character designs and style of the animation, or the machines and game titles SGGG churns out in 2025 (how does Space Harrier 2 sound?) .
We're used to seeing Sega come out with the occasional title that defies gaming convention (Jet Set Radio, for instance), but SGGG sure take a beating.
Bootable: Yes.
Language: Japanese.
This game is made with Disc Juggler 4.x and should be burnt with that program. Get it here!
GameFAQs.comGameSpotAsia.com (Review & Screenshots)
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